Coined in the year 2002 by Nick Pelling, Gamification is a relatively new term which was not particularly well-known until 2010. In the past few years, Gamification in eLearning has emerged as one of the most effective and engaging techniques. It has proved its worth particularly in serious learning which aims at serving some specified learning purposes.
Gamification is all about triggering engagement, participation and creating an environment which is not only competitive, professional and efficient, but also fun-filled and motivational.
This post discusses some examples of how Gamification has been helpful in creating an immersive learning experience for diverse training needs such as:
First of all, it is necessary to differentiate Gamification from playing games. Gamification is much more than just playing games. In fact, sometimes there is no gaming element at all in what we call Gamification. In a nutshell, Gamification is all about the concept of applying game-design approach to non-gaming applications.
When the level of engagement is high, a learner experiences great fun during the game with enhanced capacity of concentration. A great Gamification strategy offering higher engagement always results in better recall and retention ability.
Gamification in eLearning offers an effective, efficient and informal learning environment which helps learners a lot in dealing with challenges and real-life situations in a safe and secure environment. This results in more engaged learning while enhancing knowledge retention.
Gamification in eLearning offers instant feedback so that learners might have an idea about what they have learned and what they have missed. This feature also facilitates an enhanced learner engagement and thereby causing the best possible recall and retention.
Positive behavioral change
Leaderboards, points, and badges undoubtedly make learning a great experience. Apart from offering just surface-level benefits, Gamification in eLearning drives positive behavioral changes particularly when it is combined with the scientific principles of spaced repetition and repeated retrieval.
Application across a wide spectrum of learning needs
Gamification can be utilized to meet almost all learning requirements that include product sales, customer support, induction and onboarding, awareness creation, soft skills, and compliance.
Impact on the bottom line
Due to the aspects described above, Gamification in eLearning has a great impact on learners. It provides them with a better learning experience, positive behavioral change, high recall and retention and much more. All these things together can help organizations achieve significant performance-related gains.
In this blog post, we have summarized 6 important benefits of Gamification in eLearning. From the read, you must have got an idea so far about how beneficial Gamification can be for your organization. If you really want to take advantages of it, then it’s time to integrate Gamification into your organization’s eLearning course.
Sterco Learning is one of the top eLearning companies in India with 21 years of proven experience within the industry. The company is backed by 80+ dedicated professionals who are capable of taking on any challenge in the realm of eLearning. As a core division of Sterco Digitex Pvt Limited, Sterco Learning today enjoys its dominant stature as one of the most dependable e-learning service providers in Delhi NCR.